video game
Yoshinori KitaseProducer Final Fantasy VII Reversestating that it was “embarrassing” how the original game he directed dealt with social issues and cultural depictions.
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Among those who worked on Final Fantasy VII I recently spoke with Game Informer’s Brian Shea. Along with Kazunari Nojima, Kitase served as director and writer for the game, which is based on a story by series creators Hironobu Sakaguchi and Tetsuya Nomura.
The team discussed how the game started Final Fantasy The title is created in a modern way. Individuals can add elements on a whim, but Final Fantasy VI And before that, Final Fantasy VIII This led the team to begin using clearer planning and compartmentalization.
Mr. Nomura explained how Final Fantasy VII People were able to sneak lines into the script without being noticed, but it was a combination of extremes. Kitase added that Nojima was the “final judge” of the game’s story content, even though “at that time, it was a world where anything could happen.”
Kitase also discussed how the game dealt with real-world issues in 1997, with Shea citing examples of corporate greed, environmentalism, and mental health. “In Final Fantasy VII, we were able to depict these kinds of issues, such as the cycle of life, through the concept of lifestreams.”
“It wouldn’t be very interesting if we depicted exactly what we experience in the real world. Mr. Nojima’s idea was to express lifestreams and planets in the world of Final Fantasy VII. “In this way, I believe the game and its themes have stood the test of time and continue to have meaning,” Kitase praised.
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Despite having just declared that the match would “stand the test of time,” Kitase followed up by expressing his disappointment in the match. Final Fantasy VII. “The original title is a bit embarrassing in a way, considering the way it depicts social issues, social issues, and culture.”
“That expression, in a way, was very young and naive in itself. It’s a learning experience for us, but at the same time, I believe that’s probably one of the reasons why it was so widely accepted,” Kitase said. say. “It’s not perfect, and there’s something uneven and jagged about it in its depiction of youth and naivety. Of course, after that… [more than] There has been a lot of learning, change, and growth for me personally over the last 25 years. ”
“But looking back, there are some parts that are a bit embarrassing,” he admitted.
unpleasant elements inside Final Fantasy VII Although not detailed by Kitase, it can be inferred since modern mainstream media is usually under extreme surveillance to avoid aggression and political correctness. Square Enix knows this and embraces it. Final Fantasy VII Remake Tifa Lockhart was “heartbroken” by the “ethics department.”
The company later said that the department’s job is to ensure that games meet the expected age ratings in various countries, and that from the time of early development in Japan, any country that does In effect, it acted as a kind of localization to avoid content that could be considered “offensive.” .
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First of all, social issues seem acceptable. The plot’s ecological, anti-capitalist, anti-oligarchy, anti-expansionist ideals should be endorsed by typically left-leaning major gaming news organizations and media critics.
Those seeking attack may incorrectly assume that the character Barrett Wallace and the aforementioned Tifa are just racist stereotypes and fan service, respectively. However, that would require going beyond the definition to the extreme and ignoring the rich story arcs of both characters.
Barrett may share some of the traits of other black characters in ’80s and ’90s action media — short-tempered and arrogant, for example — but his actions as a terrorist is also a loving father who knows he only hurts people more than his targets. Shinra’s. Similarly, Tifa is far from a slut and is caring and independent despite her guilt.
Rather, the scenes most likely to cause discomfort are those of a sexual nature or depictions of women. Tifa’s big breasts aside, Final Fantasy VII There are brothels, flirtatious and suggestive comments, and female characters hitting each other in catfights.
There are also scenes in which female characters are rescued, and the “damsel in distress” trope is considered outdated and offensive regardless of context, and experimental breeding (thankfully the method of insemination is not specified) ) may even be threatened.
At his lowest point, Cid Highwind is also seen despising his guilt-ridden assistant and lover Shera.
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The scenes most likely to be considered offensive are those that were censored in the following films: Final Fantasy VII Remake. In other words, the events during and immediately after the Honey Bee Inn brothel changed from a “gender-free perspective.”
Full details can be found in our coverage, but players of the original game will be introduced to a stereotypical gay man in cross-dressing who apparently didn’t take “no” for an answer, and a crime boss. I witnessed Don Corneo, a man, being found out every night and taking advantage of his position. The “bride” is then disposed of.
“Taking into account modern sensibilities”, brothels are now nightclubs, muscular men are less predatory and more profit-oriented, and the whole cross-dressing sequence is seen as a matter of pride and gender-free beauty. Assembled. Despite this, Don’s abuse still remains, and the nightclub has a private room where he performs suggestive acts.
It’s also worth considering that Square Enix continues to censor sexual content when remaking games or bringing them to the West. These days, this includes: dragon quest monsters 3 and Final Fantasy XVI. However, due to its adherence to Western sensibilities and “social issues,” the latter was banned in Saudi Arabia after Square Enix refused to censor the game’s LGBT content.
Final Fantasy VII Reverse It looks like that trend will continue remake set. The game’s release date trailer shows the dancer and owner of Honeybee His Inn currently in his saucer of gold, showing off his crotch-grabbing dance routine and the owner’s vision of beauty and identity positivity. It has become clear that the inheritance of
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Returning to the interviews, not everyone agreed with Kitase’s opinion. Final Fantasy VII It’s embarrassing. Event planner Motomu Toriyama said: Both original and today. ”
“So even with the original Final Fantasy VII title, there were no regrets or feelings that there were things we wanted to do more of or things we regret not doing. We really gave it our all,” Toriyama said. he defended.
For better or worse, in a recent interview with IGN. Final Fantasy XVI Producer Naoki Yoshida says: Instead of leaving the next job to the same senior person. ”
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