According to Nvidia’s tally, there are currently 500 games and applications that employ DLSS upscaling and ray-tracing visual effects, or “RTX technology” in GPU superpower terms. There’s definitely some cheekiness behind this number, especially since ray tracing isn’t an RTX-only feature, but it’s still a set of tools released in subjectively auspicious circumstances in 2018. That’s quite a feat.
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These days, the performance and visual benefits of DLSS have become much more attractive, and even ray tracing is now relatively achievable with powerful midrange GPUs like the RTX 3060 Ti. Ta. And as demand increases, obviously supply also increases. Three years after its launch in 2021, he announced that DLSS has achieved his 100th support game. This means that hundreds more games have been registered in just two years since then. This means that the pixels have been significantly upscaled, and the technology itself is becoming more and more sophisticated, as DLSS 3 and his DLSS 3.5 prove.
I still see some developers looking at DLSS instead of eyeballing a framerate counter to make sure the game runs well at native resolution (and indeed on older GPUs with lower resolutions). I’m worried that I’m simply relying on it as a magic speed-up button. support it). Remnant II remains the worst example, but Starfield and Alan Wake 2 both seem similar to upscaling. too much It is indispensable. I hope the next 500 games maintain that discipline, especially since DLSS 3’s frame generation requires a solid foundation on which to build AI frames.
In any case, it’s hard to imagine that it will take another five years for DLSS and ray tracing to reach 1K numbers. These are as likely to appear in esoteric indies as they are in the latest blockbusters sold on the Omnimarket, making them a true PC gaming mainstay. Additionally, it is clear that Half-Life 2 mods will be added from time to time.